$7.3 billion worldwide inflight entertainment and

Dublin, Oct. 24, 2022 (GLOBE NEWSWIRE) — Added report “Inflight Entertainment and Connectivity Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027”. ResearchAndMarkets.com Offer.

The global inflight entertainment and connectivity market size reached US$4.3 billion in 2021. Looking ahead, the publisher expects the market to reach $7.3 billion by 2027, at a CAGR of 9.22% over the 2021-2027 period.

Taking into account the uncertainties of COVID-19, we continuously monitor and assess the direct and indirect impact of the pandemic. These insights are included in the report as a key market contribution.

Inflight Entertainment and Connectivity (IFEC) refers to an entertainment solution provided to passengers on board by airlines. It includes various services such as video streaming, text messaging, gaming, and internet browsing. These services are typically device agnostic and can be downloaded and viewed across a wide range of portable devices such as tablets, smartphones and laptops. IFEC also includes various non-portable devices, such as embedded seat back assemblies, seat electronics assemblies, wires and cables, Ethernet switches, and controllers. These systems are installed on commercial and corporate charter aircraft to improve the overall passenger experience, comfort and safety.

The significant growth in the aviation industry along with the increasing adoption of wireless entertainment solutions is one of the key factors creating a positive outlook for the market. In addition, the increasing preference for luxury air travel with first class onboard facilities is fueling the market growth. IFEC systems offer passengers personalized wireless and seat-centric entertainment. They are also lightweight, which helps minimize overall aircraft weight and improves fuel efficiency.

In addition, various technological advances such as the integration of virtual reality (VR) with consumer electronics for an enhanced inflight entertainment experience are acting as other growth drivers. These systems are equipped with high-precision touch sensors and displays, integrated passenger control unit and programmable escort call buttons. Other factors, including the emergence of Bring Your Own Devices (BYOD) and increasing investments in cabin interiors and aviation products by airlines, are expected to continue driving the market.

Competitive landscape:

The report has also analyzed the competitive landscape of the market, with some of the major players being BAE Systems Plc, Cobham Limited (Advent International), Global Eagle Entertainment Inc., Honeywell International Inc., Lockheed Martin Corporation, Lufthansa Systems GmbH & Co. KG (Deutsche Lufthansa AG), Panasonic Avionics Corporation (Panasonic Corporation), Rockwell Collins Inc. (United Technologies Corporation), Thales Group, The Boeing Company and Viasat Inc.

Key questions answered in this report:

  • How has the global inflight entertainment and connectivity market developed so far and how will it develop in the coming years?
  • What is the impact of COVID-19 on the global inflight entertainment and connectivity market?
  • What are the main regional markets?
  • How is the market divided by aircraft type?
  • How is the market split by component type?
  • What is the market breakdown based on class?
  • What is the market breakdown based on technology?
  • What is the market breakdown based on end user?
  • What are the different stages in the industry value chain?
  • What are the key drivers and challenges in the industry?
  • How is the global inflight entertainment and connectivity market structured and who are the key players?
  • How high is the competition in the industry?

Main topics covered:

1 Introduction

2 Scope and methodology

3 Summary

4 Introduction
4.1 Overview
4.2 Key Industry Trends

5 Global Inflight Entertainment and Connectivity Market
5.1 Market Overview
5.2 Market Performance
5.3 Effects of COVID-19
5.4 Market Forecast

6 Market Split by Aircraft Type
6.1 narrow body aircraft
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Widebody Aircraft
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Business Jets
6.3.1 Market Trends
6.3.2 Market Forecast
6.4 Miscellaneous
6.4.1 Market Trends
6.4.2 Market Forecast

7 Market Breakdown by Component Type
7.1 Content
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Hardware
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Connectivity
7.3.1 Market Trends
7.3.2 Market Forecast

8 Market Split by Class
8.1 Economy Class
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Premium Economy class
8.2.1 Market Trends
8.2.2 Market Forecast
8.3 Business Class
8.3.1 Market Trends
8.3.2 Market Forecast
8.4 First Class
8.4.1 Market Trends
8.4.2 Market Forecast

9 Market split by technology
9.1 Air to Ground Technology
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Satellite Technology
9.2.1 Market Trends
9.2.2 Market Forecast

10 Market Split by End User
10.1 Original Equipment Manufacturers
10.1.1 Market Trends
10.1.2 Market Forecast
10.2 Aftermarket
10.2.1 Market Trends
10.2.2 Market Forecast

11 Market Split by Regions

12 SWOT Analysis

13 Analysis of the value chain

14 Porter’s Five Forces Analysis

15 Price Analysis

16 competitive landscape
16.1 Market Structure
16.2 Key Players
16.3 Key Player Profiles
16.3.1 BAE Systems Plc
16.3.1.1 Company Overview
16.3.1.2 Product Portfolio
16.3.1.3 Finances
16.3.1.4 SWOT Analysis
16.3.2 Cobham Limited (Advent International)
16.3.2.1 Company Overview
16.3.2.2 Product Portfolio
16.3.2.3 Finances
16.3.2.4 SWOT Analysis
16.3.3 Global Eagle Entertainment Inc.
16.3.3.1 Company Overview
16.3.3.2 Product Portfolio
16.3.3.3 Finances
16.3.4 Honeywell International Inc.
16.3.4.1 Company Overview
16.3.4.2 Product Portfolio
16.3.4.3 Finances
16.3.4.4 SWOT Analysis
16.3.5 Lockheed Martin Corporation
16.3.5.1 Company Overview
16.3.5.2 Product Portfolio
16.3.5.3 Finances
16.3.5.4 SWOT Analysis
16.3.6 Lufthansa Systems GmbH & Co. KG (German Lufthansa AG)
16.3.6.1 Company Overview
16.3.6.2 Product Portfolio
16.3.7 Panasonic Avionics Corporation (Panasonic Corporation)
16.3.7.1 Company Overview
16.3.7.2 Product Portfolio
16.3.8 Rockwell Collins Inc. (United Technologies Corporation)
16.3.8.1 Company Overview
16.3.8.2 Product Portfolio
16.3.9 Thales group
16.3.9.1 Company Overview
16.3.9.2 Product Portfolio
16.3.9.3 Finances
16.3.9.4 SWOT Analysis
3/16/10 The company Boeing
16.3.10.1 Company Overview
16.3.10.2 Product Portfolio
16.3.10.3 Finances
16.3.10.4 SWOT Analysis
3/16/11 Viasat Inc.
16.3.11.1 Company Overview
16.3.11.2 Product Portfolio
16.3.11.3 Finances

For more information about this report, visit https://www.researchandmarkets.com/r/80emi1

  • Global inflight entertainment and connectivity market

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