“Gamification” – a word that has gained a lot of traction these days and has been making headlines for quite some time, simply refers to the use of game elements to make learning and teaching more interesting and engaging. Studies show that the strong pedagogical qualities that games have for learning make them an attractive medium for imparting knowledge. Reetu Pandey, Head of IT, MIEE, Seth Anandram Jaipuria School Lucknow, focused on leveraging innovation and technological solutions, speaking at Future Ready Bharat – State Education Summit, Uttar Pradesh.
Reetu Pandey, Head of IT, MIEE, Seth Anandram Jaipuria School Lucknow said schools in India need to keep up with technological developments that are shaping the education sector. She said her school — Seth Anandram Jaipuria — was proactive in recognizing that blackboard lessons or traditional education would not last in the face of impending technological innovation. She went on to say that “instead of just teaching the child or finishing the academic course, we need to stimulate their curiosity and thinking skills so that they can develop their own ideas and innovations.”
Highlighting Microsoft’s association with her school, Pandey said the partnership, entering its sixth year, has been an amazing journey. Explaining the importance of various skill and certification courses, she said, “Certification has helped professionals enhance and enhance their work experience and plays an excellent role in the upskilling of individuals.” She has completed over 100 courses and feels the way of the change that technology has brought about as liberating.
Expressing her condolences to those affected by COVID and the way her school weathered this catastrophic phase, Pandey said: “I really do have my deepest condolences for everyone who is suffering from the pandemic, but it has turned out to be a blessing to ours school out. We didn’t close a single day, immediately turned on TEAMS – a great tool for communication, collaboration and teaching – and just started with the same schedule.”
Pandey said her school has organized many webinars and sessions for students and teachers to improve their skills. “Because of this, even during COVID, whether in hybrid or online mode, we were able to meet all challenges in a very simple and straightforward way,” she said.
“We had a very interesting concept in which the students had to use geography to find out which country they were dealing with,” she emphasized the importance of international exposure for students. As a result, our students have traveled to 12 countries, which has given them first-hand international contacts.”
On gamification and its integration into education, she concluded by thinking that “if we integrate gamification into regular classrooms, it could become very easy for children to understand and incorporate it.” virtual videos will leave a lasting impression on children’s psyches. She emphasized that technologies like Microsoft help with this.